HEIR APPARENT

A near-future teenager trapped in a full-immersion virtual reality game finds herself racing the clock to beat non-virtual death in this plausible, suspenseful outing. Safety precautions come to naught when a group of anti-fantasy do-gooders breaks into a games arcade and damages the equipment. Stranded in “Heir Apparent,” a game in which she, as the illegitimate but designated successor to a medieval throne, has to claim and keep her position, Giannine discovers that she can only escape real brain damage, or worse, by finishing the game within three “days.” Vande Velde (Being Dead, 2001, etc.) keeps readers in touch with the outside world with substantial but not distracting subplots, surrounds her bright but amateur gamer with magic implements, allies or rivals with unknown allegiances, and other standard game devices, and creates a believable plot line for the game to follow. Though Giannine is repeatedly (to her vast annoyance) forced to start over after being “killed,” she learns from her mistakes, survives increasingly tricky, sometimes hilarious, challenges, and wins both crown and life at the last possible moment by not only overcoming opponents, but by using newly developed diplomatic skills to win allies. It’s riveting reading for experienced gamers and tyros alike. (Fiction. 11-13)

Pub Date: Oct. 1, 2002

ISBN: 0-15-204560-0

Page Count: 256

Publisher: Harcourt

Review Posted Online: June 24, 2010

Kirkus Reviews Issue: Sept. 15, 2002

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Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic.

THE SCHOOL FOR GOOD AND EVIL

From the School for Good and Evil series , Vol. 1

Chainani works an elaborate sea change akin to Gregory Maguire’s Wicked (1995), though he leaves the waters muddied.

Every four years, two children, one regarded as particularly nice and the other particularly nasty, are snatched from the village of Gavaldon by the shadowy School Master to attend the divided titular school. Those who survive to graduate become major or minor characters in fairy tales. When it happens to sweet, Disney princess–like Sophie and  her friend Agatha, plain of features, sour of disposition and low of self-esteem, they are both horrified to discover that they’ve been dropped not where they expect but at Evil and at Good respectively. Gradually—too gradually, as the author strings out hundreds of pages of Hogwarts-style pranks, classroom mishaps and competitions both academic and romantic—it becomes clear that the placement wasn’t a mistake at all. Growing into their true natures amid revelations and marked physical changes, the two spark escalating rivalry between the wings of the school. This leads up to a vicious climactic fight that sees Good and Evil repeatedly switching sides. At this point, readers are likely to feel suddenly left behind, as, thanks to summary deus ex machina resolutions, everything turns out swell(ish).

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic. (Fantasy. 11-13)

Pub Date: May 14, 2013

ISBN: 978-0-06-210489-2

Page Count: 496

Publisher: Harper/HarperCollins

Review Posted Online: Feb. 13, 2013

Kirkus Reviews Issue: April 15, 2013

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Like its bestselling progenitors, a nonstop spinoff afroth with high tech, spectacular magic, and silly business.

THE FOWL TWINS

From the Fowl Twins series , Vol. 1

With their big brother Artemis off to Mars, 11-year-old twins Myles and Beckett are swept up in a brangle with murderous humans and even more dangerous magical creatures.

Unsurprisingly, the fraternal Irish twins ultimately prove equal to the challenge—albeit with help from, Colfer as omniscient narrator admits early on, a “hugely improbable finale.” Following the coincidental arrival on their island estate of two denizens of the subterranean fairy realm in the persons of a tiny but fearsome troll and a “hybrid” pixie-elf, or “pixel,” police trainee, the youngest Fowls immediately find themselves in the sights of both Lord Teddy Bleedham-Drye, a ruthless aristocrat out to bag said troll for its immorality-conferring venom, and Sister Jeronima Gonzalez-Ramos de Zárate, black-ops “nunterrogation” and knife specialist for ACRONYM, an intergovernmental fairy-monitoring organization. Amid the ensuing whirl of captures, escapes, trickery, treachery, and gunfire (none of which proves fatal…or at least not permanently), the twins leverage their complementary differences to foil and exasperate both foes: Myles being an Artemis mini-me who has dressed in black suits since infancy and loves coming up with and then “Fowlsplaining” his genius-level schemes; and Beckett, ever eager to plunge into reckless action and nearly nonverbal in English but with an extraordinary gift for nonhuman tongues. In the end they emerge triumphant, though threatened with mind wipe if they ever interfere in fairy affairs again. Yeah, right. Human characters seem to be default white; “hybrid” is used to describe nonhuman characters of mixed heritage.

Like its bestselling progenitors, a nonstop spinoff afroth with high tech, spectacular magic, and silly business. (Fantasy. 11-13)

Pub Date: Nov. 5, 2019

ISBN: 978-1-368-04375-5

Page Count: 368

Publisher: Disney-Hyperion

Review Posted Online: July 14, 2019

Kirkus Reviews Issue: Aug. 1, 2019

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