Race, class, fate and choice—they join Love and Death to play their parts in Brockenbrough’s haunting and masterfully...

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THE GAME OF LOVE AND DEATH

A lovingly realized Depression-era Seattle becomes the field of play for the latest round in the titular, age-old game.

In February 1920, Love and Death choose their newest pawns as infants: Love’s is Henry, a white boy of privilege (though influenza and grief rob him of much of it); Death’s is Flora, the soon-to-be-orphaned daughter of African-American jazz musicians. In spring of 1937, the game begins. Flora sings in—and actually owns part of—the family’s nightclub, but her heart is in the skies, where she flies a borrowed biplane and dreams of owning her own. Henry, a talented bass player, is poised to graduate from the tony private school he attends on scholarship with his best friend, Ethan, whose family took him in upon his father’s suicide. They meet when Henry and Ethan visit the airstrip where Flora works; the boys are in pursuit of a story for Ethan’s newspaper-magnate father. Brockenbrough’s precise, luscious prose cuts back and forth among the four protagonists, according each character equal depth, with Ethan playing a heartbreaking supporting role. The contrast between the youthful excitement of ardent Henry and pragmatic Flora and the ageless, apparent ennui of the immortals gains nuance as readers come to understand that Love and Death are not without their own complicated feelings.

Race, class, fate and choice—they join Love and Death to play their parts in Brockenbrough’s  haunting and masterfully orchestrated narrative. (Magical realism. 12 & up)

Pub Date: April 28, 2015

ISBN: 978-0-545-66834-7

Page Count: 336

Publisher: Levine/Scholastic

Review Posted Online: Feb. 3, 2015

Kirkus Reviews Issue: Feb. 15, 2015

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An accomplished, exciting debut.

ALL THE STARS AND TEETH

From the All the Stars and Teeth series , Vol. 1

A princess embarks on a dangerous path to the throne.

In the island kingdom of Visidia, where each person is allowed just one type of magic, only the members of the royal Montara family have the ability to wield the dangerous soul magic. Princess Amora is next in line to be High Animancer, but she must first prove to her people that she is powerful enough to use her magic to protect them. But something goes terribly wrong during a critical public ceremony, and Amora runs away with dashing pirate Bastian, whose rescue comes with a price: She must help him recover his own magic, stolen away by a dangerous man leading a growing rebellion that could bring down the whole kingdom. Debut author Grace wields her own magic with a skillful balancing act between high-stakes adventure (here there be monsters, mermaids, and high-seas shenanigans), bloody fantasy, and character development in a story with a lovable found family at its core. Amora yearns for adventure just as she welcomes her right to command her kingdom; her ferocious sense of duty and legitimate need to do good shine through. The novel’s further unravelling of dark secrets long kept comes with a recognized need for accountability and making amends which adds a thoughtful extra layer to the rich worldbuilding. Amora has copper-brown skin and dark, curly hair; other characters have a range of skin tones in this diverse world.

An accomplished, exciting debut. (guide to the kingdom) (Fantasy. 14-adult)

Pub Date: Feb. 4, 2020

ISBN: 978-1-250-30778-1

Page Count: 384

Publisher: Imprint

Review Posted Online: Nov. 19, 2019

Kirkus Reviews Issue: Dec. 15, 2019

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An inventive, character-driven twist breathes new life into tired fantasy trends.

RED QUEEN

From the Red Queen series , Vol. 1

Amid a war and rising civil unrest, a young thief discovers the shocking power within her that sparks a revolution.

At 17, Mare knows that without an apprenticeship or job, her next birthday will bring a conscription to join the war. She contributes to her poor family’s income the only way she can, stealing from the Silvers, who possess myriad powers and force her and her fellow Reds into servitude. The Silvers literally bleed silver, and they can manipulate metal, plants and animals, among many other talents. When Mare’s best friend, Kilorn, loses his job and is doomed to conscription, she is determined to change his fate. She stumbles into a mysterious stranger after her plan goes awry and is pulled out of her village and into the world of Silver royalty. Once inside the palace walls, it isn’t long before Mare learns that powers unknown to red-blooded humans lie within her, powers that could lead a revolution. Familiar tropes abound. Mare is revealed as a great catalyst for change among classes and is groomed from rags to riches, and of course, seemingly kind characters turn out to be foes. However, Aveyard weaves a compelling new world, and Mare and the two men in her life evolve intriguingly as class tension rises. Revolution supersedes romance, setting the stage for action-packed surprises.

An inventive, character-driven twist breathes new life into tired fantasy trends. (Fantasy. 13 & up)

Pub Date: Feb. 10, 2015

ISBN: 978-0-06-231063-7

Page Count: 400

Publisher: HarperTeen

Review Posted Online: Nov. 11, 2014

Kirkus Reviews Issue: Dec. 1, 2014

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