SHADOWHOUSE FALL

From the Shadowshaper Cypher series , Vol. 2

Sierra and the shadowshapers are back in this sequel to Shadowshaper (2015).

A few months after the close of Shadowshaper, Nuyorican Sierra Santiago has grown in her shadowshaping powers but feels overwhelmed by her new role as Lucera, head of Shadowhouse. One night in Prospect Park, a girl from school attempts to give Sierra a creepy playing card from the Deck of Worlds, warning Sierra that the Deck is in play again and the Sorrows (who tried to wipe out the shadowshapers in the last book) are out to get them once more. Meanwhile, Older paints a compelling picture of contemporary life for black and brown teens in cities: Afro-Latinx Sierra and her friends deal with police harassment and brutality, both on the streets of Bed-Stuy and at school, themes that feel especially timely and relevant. When Sierra learns the Sorrows want her to join them in order to complete their magic, she must take a dangerous chance in order to protect herself and those that she loves. Older excels at crafting teen dialogue that feels authentic, and props to everyone involved for not othering the Spanish language. This second volume features a tighter plot and smoother pacing than the first, and the ending will leave readers eagerly awaiting the further adventures of Sierra and her friends.

Lit. (Urban fantasy. 14-adult)

Pub Date: Sept. 12, 2017

ISBN: 978-0-545-95282-8

Page Count: 304

Publisher: Levine/Scholastic

Review Posted Online: July 2, 2017

Kirkus Reviews Issue: July 15, 2017

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Grimly plainly worked hard, but, as the title indicates, the result serves his own artistic vision more than Mary Shelley’s.

GRIS GRIMLY'S FRANKENSTEIN

A slightly abridged graphic version of the classic that will drive off all but the artist’s most inveterate fans.

Admirers of the original should be warned away by veteran horror artist Bernie Wrightson’s introductory comments about Grimly’s “wonderfully sly stylization” and the “twinkle” in his artistic eye. Most general readers will founder on the ensuing floods of tiny faux handwritten script that fill the opening 10 pages of stage-setting correspondence (other lengthy letters throughout are presented in similarly hard-to-read typefaces). The few who reach Victor Frankenstein’s narrative will find it—lightly pruned and, in places, translated into sequences of largely wordless panels—in blocks of varied length interspersed amid sheaves of cramped illustrations with, overall, a sickly, greenish-yellow cast. The latter feature spidery, often skeletal figures that barrel over rough landscapes in rococo, steampunk-style vehicles when not assuming melodramatic poses. Though the rarely seen monster is a properly hard-to-resolve jumble of massive rage and lank hair, Dr. Frankenstein looks like a decayed Lyle Lovett with high cheekbones and an errant, outsized quiff. His doomed bride, Elizabeth, sports a white lock à la Elsa Lanchester, and decorative grotesqueries range from arrangements of bones and skull-faced flowers to bunnies and clownish caricatures.

Grimly plainly worked hard, but, as the title indicates, the result serves his own artistic vision more than Mary Shelley’s. (Graphic classic. 14 & up)

Pub Date: Aug. 27, 2013

ISBN: 978-0-06-186297-7

Page Count: 208

Publisher: Balzer + Bray/HarperCollins

Review Posted Online: July 3, 2013

Kirkus Reviews Issue: July 15, 2013

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Cracking page-turner with a multiethnic band of misfits with differing sexual orientations who satisfyingly, believably jell...

SIX OF CROWS

Adolescent criminals seek the haul of a lifetime in a fantasyland at the beginning of its industrial age.

The dangerous city of Ketterdam is governed by the Merchant Council, but in reality, large sectors of the city are given over to gangs who run the gambling dens and brothels. The underworld's rising star is 17-year-old Kaz Brekker, known as Dirtyhands for his brutal amorality. Kaz walks with chronic pain from an old injury, but that doesn't stop him from utterly destroying any rivals. When a councilman offers him an unimaginable reward to rescue a kidnapped foreign chemist—30 million kruge!—Kaz knows just the team he needs to assemble. There's Inej, an itinerant acrobat captured by slavers and sold to a brothel, now a spy for Kaz; the Grisha Nina, with the magical ability to calm and heal; Matthias the zealot, hunter of Grishas and caught in a hopeless spiral of love and vengeance with Nina; Wylan, the privileged boy with an engineer's skills; and Jesper, a sharpshooter who keeps flirting with Wylan. Bardugo broadens the universe she created in the Grisha Trilogy, sending her protagonists around countries that resemble post-Renaissance northern Europe, where technology develops in concert with the magic that's both coveted and despised. It’s a highly successful venture, leaving enough open questions to cause readers to eagerly await Volume 2.

Cracking page-turner with a multiethnic band of misfits with differing sexual orientations who satisfyingly, believably jell into a family . (Fantasy. 14 & up)

Pub Date: Sept. 29, 2015

ISBN: 978-1-62779-212-7

Page Count: 480

Publisher: Henry Holt

Review Posted Online: June 29, 2015

Kirkus Reviews Issue: July 15, 2015

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